|the thing burning in the back is the show's internal logic|
As I kind of suspected, DC's Legends of Tomorrow did start to feel less like a plodding mess in the final 3-4 episodes of the show. They had their beginning and they had their ending, but they didn't have a middle, and that was no good for anybody.
Really, if we're being honest, the show made no sense. Time travel is a ridiculously complicated contrivance, and once you start making up arbitrary rules for your time travel story - rules clearly there so that the story can occur and not just end because you got in your time machine and flew back to the past and killed Hitler in his bed - you've kind of already lost the game. Especially when your time-travel device is also a space-faring vehicle.
Since last I posted on the show, I've really been hate-watching it, because - and I am sorry earnest TV watcher who was truly moved by the unfolding story of Rip Hunter and his gang of renegade time-travelers - it got just hysterically bad at some point.
The past five or six episodes, Jamie and I took to both playing the role of "Vandal Savage explains to the characters how they could end this right now" in terrible Danish accents, but it made the show so, so much more watchable
At some point, a few things became obvious to me: